Waking the bones...
Before you go down: what should the dead call you?
CHOOSE YOUR NAME
A name is claimed once and belongs to you. Your Skeledollars, your tasks and your post on the notice board all hang off it.
There are no passwords. Proof of ownership is kept in this browser, so clearing site data or moving to another browser loses the claim.
Seven breeds of skeleton. Fifteen floors down, or no bottom at all.
Resolution is the internal render buffer. Drop it on a slow machine โ the HUD and text stay sharp either way.
A name belongs to whoever claims it first. Yours is held by this browser โ clear its site data and the name is free again. Only a claimed name can hold Skeledollars or keep a post.
Click a key, then press the one you want. Escape cancels; it is the way out and is never rebindable.
Touch controls appear by themselves the first time you touch the screen.
Standard mapping: left stick moves, right stick looks, right trigger fires, A jumps, B crouches, X reloads, Y swaps.
Codes can pay permanent Skeledollars or open secret challenges. Currency codes can only be redeemed once.
WAITING ON YOU
YOUR FRIENDS
Online means connected right now โ in the graveyard, a run, or a match. Either of you can end a friendship at any time.
Every skeleton you have stood in front of, and what you have learned about it. Encountering one reveals its name; defeating one reveals what it actually does.
He keeps the yard. He also keeps a stall.
Anything in the Bonebook. Free, and it never runs out.
A report goes to the moderators and does nothing on its own โ nobody is muted or banned by being reported. Your name goes with it so they can weigh it, and is never shown to the person you reported.
See how it hangs before you pay for it.
Pick your tier and how deep this goes.
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Skeledollars are yours to keep. Skelebucks are not.
Anyone in the graveyard can read this over your head.
Checking the crypt server...
YOUR NAME
OPEN GAMES
Looking for open games...
ROOM CODE
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Share this code. Up to 4 survivors.
The host starts the run and everyone drops in together. Once it begins the room is closed โ nobody joins a crypt mid-fight.
Fifteen floors. The Bone Monarch is down.
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You left before the crypt chose for you.
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Reading the ledger...
Runs are submitted when you fall. One entry per name on each board โ your best stands.
Click the game to capture your mouse. Esc releases it.
Plug in a pad and press a button โ it's picked up automatically. On phones and tablets the touch controls appear on first touch.
One meter, filled by killing and by being hurt โ so it charges fastest exactly when a wave is going badly. Full, press F. V picks which of the three you are carrying.
Every tenth wave the crypt sends nobody but a deserter with a pack. Stand close and press E to spend Skelebucks โ dropped by the dead, more often the deeper you go, and gone the moment the run is. Buy supplies, guns, and upgrades to what you already carry.
One wave in a hundred they wander into a fight instead. Your bullets cannot touch them; their old comrades can, and every skeleton on the floor will walk straight past you to get to them.
A sixth weapon, cast from mana rather than ammo โ run dry and a spell still fires, just for much less. Cast with nothing entered and it is the plain Regular bolt; a command input on the arrow keys arms something stronger for exactly one cast. The full list of commands lives in the Bonebook, under WORKSHOP > BONEBOOK.
The plaza has a guided tour that walks you round every fixture in it. It runs in the plaza itself, and you can leave it at any time โ it never takes the controls off you.
THE CRYPT ASKS FIRST
Three ways down. One choice for this run.
THE FLOOR YIELDS SOMETHING USEFUL
THE FLOOR IS CLEAR
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A fall keeps raw Skeledollar drops, but loses the Skelebuck conversion and depth bonus.
Deserted the army. Takes Skelebucks, asks no questions.
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